![]() You'll encounter bullying, the loss of loved ones, parents who don't listen, insecurity, and the awkwardness between girls and boys. ![]() There's a melancholic note to Inazuma 11, and it deals with the problems of high school in a surprisingly sensitive way. But keep playing and you'll soon find hidden depth. The voice acting, for some, will be unbearably chipper, and some might prematurely dismiss the game as be targeted solely at a younger audience. But even regular opponents have been sketched out with care, from bewigged goalkeepers who look like Johann Sebastian Back to small boys with mutton-chops worthy of a Victorian butcher. The second team you play, Occult High, field a gruesome team of monster-influenced players, with a vampiric centre-forward, a werewolf winger and a Jason Vorhees-alike goalkeeper, who stops shots with a machete. The centre-piece 11-aside opponents are imaginatively themed, too. The characters are wonderfully designed, and the fact that you can expand your squad to 100 players keeps things fresh. Ultimately, the relative stats of the players facing-off will determine the outcome, and decide whether you come away with the ball or a turf-imprinted face. Providing you have enough energy, you'll be able to unleash insanely over-the-top attacks - for instance, summoning a Chinese Dragon to complement your already-fierce strike. Any time two players come together for a tackle or a goal-scoring opportunity, gameplay switches to turn based-combat, and you'll have to decide what to do based on the individual clash of stats. Occasionally play can go awry, with the ball pinging about randomly, and it's never really clear why some challenges result in fouls whilst other, equally violent clashes do not. And in that sense, it's not a bad little football game either. ![]() It's all about anticipation, moving defenders out of the way, opening up space. You control the movements of your players using the stylus, arcing their runs with a skilfully-scribbled line or tapping their backs for a brief speed-boost. While the accumulation of points and levelling plays out how you'd expect, the 'battles' themselves benefit from the football aspect. If the more lithe and nimble tennis team take you, you'll just have to score first. If asked out by bulkier opposition – say, the Rugby Club or the Sumo Team – you simply have to win back possession. Wandering around the school's ever-expanding premises, you'll be challenged by other sports teams. Beneath the sporty veneer, it plays as a standard RPG, with random battles present in the form of 4-a-side kick-abouts. Over the course of the game you collect players, play matches, and attempt to win the Football Frontiers International, wherein you test your skills against nearby schools. Sadly, he died several years ago, leaving Mark his bumper 'Book of Football Skills' and a desire to play. And so he should, coming from a long line of revered players - his grandfather was one of the fulcrums of the fabled Inazuma Eleven. You play as plucky schoolboy Mark Evans, who really, really loves the beautiful game. ![]() It's up to you to turnaround the fortunes of the soon-to-be closed club. At the start of the game the football club house is falling apart through years of neglect, and it can't even scrabble together enough players for a full team. Since that day, Raimon's football side has been in steady decline whilst all of its other sports teams have prospered. Inazuma Eleven is the name of a legendary football side who once represented Raimon High School over 40 years ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |